GEO Series

July 2013 ––
Munkowitz isn't shy about his love for Psychedelia, which contribute greatly to his design aesthetic. Infinite Tunnels, Diamond Voids, Op Art and endless iterations of bioluminescent GEO adorn his Favorite Reference boards and films; paying homage back to the golden era of the late 1960's explosion of Psychedelic Art.

Diving a little deeper into the subconscious, this GEO series is an initial attempt to recreate some of munko's Fantastic Voyages into a tangible, visual language. However, since these manifestations are infinitely complex and beyond visual comprehension, he certainly has a long ways to go until he gets this right – although it never hurts to try.




OCULUS PERUZZI








MILLER'S CROSSES








Ti - Fi








OCULUS DICHROISM


 





PONY STYLE










Design Methodology

–– 01
Collaborator and Code Genius Marcin Ignac built munko a system for generating highly detailed Geometry using sliders and live iterative previews; all packaged within a minimal WebGL application interface.

This amazing webGL App was used to create all the Geometric structures and exported as OBJs, which were then brought into Maya for texturing, lighting and rendering in Mental Ray to make it the proper sexy-time.








Lead Designer

at GMUNK INCORPORATED
for TEAM DEEM


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