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Github Gitmos

March 2021 ––
More than a platform and more than a community — GitHub is a collective consciousness of code, a record of innovation shaped and reshaped by every software developer in the world.

We were tasked with building immersive, real-time data visualizations using Github’s vast repository of activity, expressed as live generative visuals in an informational and dynamic dashboard that was to be displayed in their headquarters.

When people enter GitHub’s lobby, they were faced with our expression of their code on an epic screen. Everything pulsating and modulating together as one live information stream that instantly makes the guests feel like they’ve entered the Matrix. The visualizations were built on a time-based system, meaning no two moments were ever the same. The dynamic interface would change presentation layouts, update in real-time current usage and display different visualizations per a metronome measuring a constant stream of data.

Nothing’s more exciting than building Design Systems. For over 15 years, Munky has built some of the most fantastic systems for feature films built on the fictional ideas of visualizing infinite data systems.

Now, with this opportunity, the data was real and had a personal connection that propelled these systems to unfathomable levels of complexity, detail and narrative. Munky hadn’t been this excited about a design opportunity in a long time – and put every ounce of attention to detail and collaborative spirit to make a truly compelling data visualization campaign.



The Gitmos

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The Data

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Pairing our imaginations with real data from real people, we could tell a human story about how the data lives, breathes, and propagates from individuals into systems — to ultimately bring to life the source of the science fiction future to come.

Our goal was not merely to visualize the data on a screen, but to also develop a complete interface design system in which the data could live. One that merges cinema quality graphic design with the beauty of real-time data. We wanted to express this data in a multilayered system driven by a graphic design container that houses and drives the data, constantly processing, working, and updating, as though it were a sentient being that takes in data and expresses it.

To us, the data has a soul, living and breathing with every second, essentially the embodiment of GitHub’s collective consciousness. Half grid-based graphical design, half 3D visualization, the data was designed in multiple layers that could peel back and transition into different views, depending on the parameters of the time-based information being shown. The layers represented how beneath every piece of code is a network of contributions and collaborations, always in flux.
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Creative Director, Design Director

at Tool of North America
for Github
Credit List

Production

Director: GMUNK
Production Company: Tool
Managing Partner: Dustin Callif
Executive Producer: Adam Baskin
Producer: Matt Walsh
Lead UI Designer: Toros Kose
Lead UX Designer: Jake Sargeant
Lead Unity Artist: Stephen Mangiat
Composer: Keith Ruggiero