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Hummer Selector

September 2007 ––
Master Director Joseph Kosinski contacted munkowitz to design and animate a videogame interface for his Hummer 'Selector' spot. The concept was to have the interface mirror an A.D.D child on crack's hyperactive gameplay, configuring a perfect Hummer with a dizzying array of options. The spot's CG was executed to perfection by the talented crew at Digital Domain, and through this experience, munkowitz was introduced to a core group of DD all-stars that he'd work extensively with in the future's future.


The Film

–– 01





Interface development

–– 02

What started off a very layered and detailed menu system stripped down to a more tasteful 'future-apple' minimalism. It's JoeKo's world; can't mess with the minimalist; he'll make it good.






Icon development

–– 03

A great deal of munko's time was spent designing icons for each 'feature' of the Bummer. Each graphic element had to be agency approved, yet in the end Luke ( the Modernista Art Director) was extremely chill during the process, mighty good man, Luke.






BUMR_gangbang.eps

–– 04

They called this one the BUMR_gangbang.eps. would've made a rad t-shirt spazz.






Lead Designer, Lead Animator

at Digital Domain
for Hummer USA



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Munky’s Grid.

1999 –– 2025

The Grid is a mosaic of the creative profile. It is the flowchart of output –– the pulse of pursuit. Each entry is a memory, an arc of emotion; a creative fulfullment with vivid learnings and an enduring imprint.

The Grid is the totality of the flow.