OMEN Wallpapers
November 2020 ––In these three wallpapers, Munko harnessed the principles, movements and materiality of water and air to push frozen moments of progress into dynamic color and form, with the Omen Brand integrated and a focal point for every concept. The simulations were run using the Diamond geometry as either an emission shape or a container that the simulations were contained within and had a substantial footprint in its composition.
The lighting adhered to and honored the color gradient tones of the brand. By positioning lights in the scene as reactive and using the bright, bold tones to push through the elements as either refractions or volumetric specular sources, the palettes were branded as distinctly Omen.

Wave
A variety of lighting styles and depth of field options were explored and are showcased below – it’s all about the specular when dealing with such a refractive volume of detail – good, clean fun.



Op
In the end, the wallpaper felt brighter and much ore graphic compared to the darker, deeper rendering of the Wave and Aero techniques – which was a welcome addition in the series.


Aero
He then took colored lights of various tones from the Omen brand to light the fog, shining through the thick volume to create interesting colors and volumetric shapes – think of it like a iridescent-colored thunderstorm.


Creative Director: Bradley G Munkowitz
Lead Designer: Bradley G Munkowitz
Munky’s Grid.
1999 –– 2025The Grid is a mosaic of the creative profile. It is the flowchart of output –– the pulse of pursuit. Each entry is a memory, an arc of emotion; a creative fulfullment with vivid learnings and an enduring imprint.
The Grid is the totality of the flow.